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 new media


Michelle Carney on Building More Human, Helpful, and Ethical Systems - News/Research - Berkeley Center for New Media

#artificialintelligence

The combination of ML and UX can create really powerful products, like Visual Discovery by Pinterest, or Google's Smart Compose. And interest in the intersection is growing (our Machine Learning and User Experience Meetup has grown up to 2000 members strong).


Creative industry and Machine Learning

#artificialintelligence

Creativity is a trait that is often associated with people who are considered to be geniuses. It seems like a quality that we admire and seek in others, but we rarely take the time to think about what it means to be creative. The word "creative" can refer to anything from designing, composing, cooking delicious food, painting, or writing poems. All these things are manifested by a person who does unlimited and revealing work. When someone creates something on their initiative, it feels as if they have created something new and original out of nothing -- something perhaps even better than what was there before.


How Artificial Intelligence Is Changing Media & Communications

#artificialintelligence

New media can be defined as a highly interactive digital technology which allows people to interact anywhere anytime. This has evolved as a non-tangible channel for communication on the preset of growth in Information Technology. The ability to transform content to a digitized format allowed new-age media to take shape within the internet. Accessibility through hand-held devices like mobile platforms, personal computers, digital devices, and virtual computing machines has aided the growth of new-age media. The medium of new media is not just restricted to social networking platforms, blogs, online newspapers, digital games and virtual reality, but any aspect of communication that can be communicated real-time, processed, stored and delivered in formats of data instantaneously.


Continuous Paper

AITopics Original Links

The HoMT workshop at the University of Pennsylvania is a place for presenting work in progress, and this is such work. In the text below, I have omitted references, and mention of "the handout" doesn't mean anything here, except that I have linked to things on the handout that exist on the Web. If you'd like to correspond about the topic and correct or inform me about the use of print-based interfaces, please contact me: nickm at this domain. Update, 1 March 2004: I made several changes, thanks to comments from Tom Van Vleck, whose work I cite in my talk. Update, 20 August 2004: Further work on this topic has resulted in "Continuous Paper: Print Interfaces and Early Computer Writing," a talk given at ISEA. My topic today is what some call "electronic writing," although "computer writing" is also a reasonable term for it. "Electronic writing" makes this sound a bit like a quadraphonic hi-fi, while "computer writing" is something you might expect to find in PC Magazine -- the helpful advice column about defragmenting your hard disk and such.